Reaper of Souls divides your item properties into three main areas: damage, toughness, and healing. It's a lot of work, but you'll get there in the end. Torment is when things start to get more interesting, with the game throwing you its most powerful enemies but also making you more eligible for the most lucrative, newest, and most powerful items. Playing through the game on normal, finding better loot, and then becoming powerful enough to take on the higher difficulty settings is a natural attraction. Here's the rub: even if you were blitzing through torment at level 60 in regular Diablo III, you're almost certainly going to find torment at level 70 too difficult until you find some new and better items. Enemies levelled up as you did, and the game introduced nine new difficulty settings-normal, hard, expert, master, and torment, which has six tiers of difficulty. Diablo iii whimsyshire Patch#Reaper of Souls (and the 2.0.1 patch that was rolled back into regular Diablo III) made some major changes to how the game handled enemies and levelling. But once you've got a few good loot drops, and have felt the allure of clearing the game on torment difficulties, you'll start to naturally think, "Oh, if I can just get one of these to drop, or get a few more Paragon levels, or enchant a new status effect," and then you'll realise you're hooked.īy clicking 'enter', you agree to GameSpot's You might feel the same way with Diablo III. I was used to having more structure in games: go here, achieve this, slay that. When I started playing Diablo II years and years ago, discovering that the endgame-the thing all my friends were playing on every night, over and over-was essentially grinding for a hopeful jackpot payout left me initially confused and lost. The bad news is that it's a lot more random than the linear progression of levelling, but the good news is that it's a lot of fun, and you're going to get a lot stronger if you stick to it. Now that you've hit the maximum level, you're looking to get stronger by getting better equipment and earning paragon levels. If you're lucky, you'll get some legendary (orange) items-you should get one or two legendary drops every hour, roughly-that bestow a big increase in your power and ability. The gist is this: Replay areas over and over again, and make sure you open every chest, engage the glowing elite enemies, and take on bosses. Welcome! You'll now spend much of your time replaying old chapters and exploring old areas, and it's here that Reaper of Souls makes some of its more dramatic changes from the original version of Diablo III. Welcome to the item grind!Īfter clearing the story, you're entered into the Diablo III endgame. With the game now out for a few weeks, it's likely that you may have just reached level 70, vanquished the final boss a couple of times, and are now wondering what's left for you to do. While there are plenty of hardcore fans who know exactly what items they're going to be grinding for over the next week, month, or year, if you're new to Diablo III, then you might just be a little lost after you're done squaring up to Malthael's army in Act V. I'm having a real blast playing it right now, and many of the people I encounter on every night are, too. Reaper of Souls has revitalised the Diablo III community, and that's great.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |